SMASH BROS PROJECT M MODS MOD
While I doubt we will ever hear about another Project M update, perhaps we might see a mod for the current Super Smash Bros. games? Or maybe the team will develop an entirely new game that stands alone and doesn't use Nintendo characters? Only time will tell I suppose. Hopefully, we see more content from the Project M team in the future. I suppose the developers believe that the final version of the mod is as close to their goal as they can get, and for that I respect their decision. In fact, Project M was so grossly popular that even e-sports groups slowly allowed the mod to be played in tournament environments. Surprisingly, Project M was never shut down by Nintendo. In this way, we hope to maintain the level of quality and professionalism you’ve come to expect from us. Rather than splitting our focus, many of us want to dedicate ourselves to this new venture fully. We can’t spill the beans just yet, but know that we’re looking towards a fresh start with brand new designs. In the meantime, we plan to be hard at work on new projects, built from the ground up. We’ve spent six years polishing Project M, and rather than let it drag on through another several years of dwindling development and change-fatigue in the competitive circle, we’re going to consider our work complete. Again, it’s been an excruciating call to make, but it’s been made a bit easier by our satisfaction with the previous and final release, v3.6. We realize that this will come as a shock to many of our fans. With this in mind, we’ve made a difficult business decision: We’re ready to finish development here and move on to bigger and better ventures.
We’ve learned so much in the process of making Project M-accumulating life-changing lessons in communication, team work, professionalism, work ethic, and more-but there’s only so far we can take those skills in a volunteer project. While it is unclear exactly why they stopped development, in an official statement found on the Project M website the development team said the following: Project M tried its best to balance characters across the board, changing the gameplay of certain characters such as Roy, Ganondorf, and the Pokemon Trainer's Pokemon to better suit competitive gameplay. Project M sought to bring back core gameplay elements from Melee while simultaneously changing up characters so that they would be more diverse than in the original games. The mod also re-added characters from Melee such as Dr. Brawl failed to cater to fans' expectations. This was made using the default 9b DAT for Sonic. This includes revamped moves including a new Side Special as well as the Sonic Eagle (Forward Aerial) from Project M and more. Melee after the Nintendo release of Super Smash Bros. This mod attempts to recreate some of the mechanics and animations seen in Project M’s Sonic in Super Smash Bros. A fair amount of Ridley’s playstyle relies on starting a combo to continue into the air and dominating the skies.Project M has been seen as the spiritual successor to Super Smash Bros. Dash attack and down tilt can also apply heavy pressure on grounded foes to pop them into the air.
Up tilt and up smash are great anti-airs that can catch unsuspecting victims while up throw physically launches you and your opponent into the air for extended combos. These tippers can be found on most tail moves such as back air and forward smash and offer substantial rewards for correct spacing.Įven when he’s not airborne, Ridley has plenty of tools to fling opponents up so he can continue with his aerial onslaught.
For example, striking with the tips of Ridley’s claws will yield much greater knockback during forward air and up air. Ridley also comes equipped with a tipper mechanic on most of his aerials, giving him savage combos if positioned correctly. This fireball can even be charged in the air and pressing jump while charging lets Ridley hover slightly, giving him a way to retreat to the skies and apply pressure with projectiles. Juggling opponents to the sky with up air, Ridley can use his devastating up special to quickly finish stocks if spaced right.Īlong with fierce aerials, Ridley can use his neutral special to charge a deadly fireball, akin to Samus’ own charge shot. With down air, Ridley can safely bounce off opponents to set up for more juggles or meteor them if he spaces it closer to the opponent.
His forward air applies ruthless pressure while his back air scoops up his foes for extended combos. Ridley’s aerial game is top notch with insane juggle potential, an exceptional recovery, and strong finishing moves.